When the trailer for Sonic Mania appeared last July, and its creators stating they wanted to make a 2D game for the Sega Saturn, it was as if, after a long storm, the rays of sunshine had finally graced the skies. This reception internally gave Whitehead and Thomley, who had at this point become legends in the realm of fan-game creators, enough of Sega’s trust to make Sonic Mania. These ports, which were re-coded from the ground up and included new features, and in Sonic 2’s case an entirely new level, garnered great reception with fans and the company. It understandably came as a surprise when Whitehead was given the green-light to develop official ports of Sonic 1, 2 and CD, to iOS and Android. In past years, Fan game creators were used to getting handed cease-and-desist letters when they made sequels to their favorite franchises, and SEGA was no exception to this, giving one to Streets of Rage fan-game creator BOMBERGames, for their lovingly-developed fan mashup Streets of Rage Remake. Longtime Sonic fan game creators Christian “The Taxman” Whitehead and Simon “Stealth” Thomley have diligently perfected their craft over the past two decades on ROM hacks like Sonic Megamix, which was noted for its physics engine being identical to the original games. And, in a move that shocked the gaming world, SEGA was handing the next iteration of its most heralded (and maligned) franchise to two fan game creators. So, when Sonic Mania, a 2D Sonic game with pixel-perfect graphics and new zones was announced unexpectedly at Sonic The Hedgehog’s 25 th Anniversary party, the crowd went wild. I played everything: From the 2D re-releases of the original games on Android and iOS, to the online fan games, forgotten Game Gear spin-offs, and indie titles such as Freedom Planet, inspired by the original series. I had played everything I could get my hands-on when it came to old-school Sonic. Like Lazarus returning from the dead, the beloved 2D Sonic The Hedgehog was returning in an all-new game. Never in my life had I been more excited for the launch of a game before Sonic Mania. The game is split into 2 parts, and the parts are made by separate developers! Part 1 was by iFone (No relation to Apple), and part 2 was by Glu.Genre: Platformer Developer: Sega Ent.J2ME uses prototype assets from the Mega Drive version of Sonic 1, like the blinking lights in Spring Yard, and even some of Sonic's sprites.Sonic 1 J2ME is what the infamous GBA port is based on, you can notice this through many similarities like the music, and the misuse of Marble Zone's switches in Spring Yard and Labyrinth.Setting the emulator to unlimited FPS will cause the game to run at rougly 300 FPS (Depends on the speed of your PC), making it a speedy, unplayable, ugly mess Limit to 15 FPS for correct object and animation speeds.Limit to 30 FPS for a smooth but tolerable experience.The J2ME platform is likely new to most, so included is an emulator, KEmulator, but you can use whatever J2ME emulator of your choice. Art from Sonic Mania (Edits by Iso Kilo).Promotional Sonic artwork by MeloSoni12 (Edits by Iso Kilo).7/9 - Down left/Down right: Roll left or right.
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